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Deciding who loses

Most groups reach for a spinning wheel or a random name picker. It is fast, but the person it lands on rarely feels it was fair, because they did not do anything.

Decide it now

What people usually use, and where it falls short

  • Random name pickers — the result exists before you press the button. You only watch it appear.
  • Spinning wheels — everyone waits for the wheel to stop. A group of eight is eight spectators.
  • Drawing straws — you need props, and then you argue about who draws first.
  • Rock paper scissors — with more than three people it ties, and ties again.
  • They share one thing: when the result lands, nobody can say why it landed on them.

What changes when the choice is yours

  • The person who goes out knows it was the number they picked. There is nobody to blame.
  • Over a few rounds, habits show. Someone always takes the middle. Someone reuses the number that just saved them.
  • So the second game is a different game. A random picker is the same on the hundredth try.
  • It takes about a minute, and that minute is where the story comes from. The story outlasts the forfeit.

How to run it in survival mode

  • Make a room and turn on survival.
  • Send the link. Your friends pick a nickname and are in — no sign-up, no install. Up to 8 in one room.
  • Anyone hit by the attack is out for good. The rest carry on.
  • Choose how many survivors to stop at. Play down to one and the last one standing wins — the one knocked out before them takes the forfeit.
  • Turn on one per number and people who picked the same number go out together. Now you dodge the attack and the crowd, which ends a big group much faster.

Settings by group size

  • 3–4 people — 3 rounds is plenty. Under two minutes.
  • 5–6 people — 5 rounds. This is where collisions start to matter.
  • 7–8 people — 5 rounds with one per number on. Without it, eight people spread across eight numbers and it drags.
  • Just two — set the attacker to swap every round so you each get a turn.

Where it gets used

  • Who buys the next round
  • Presentation order, cleaning duty, who does the dishes
  • Who picks where the group eats
  • On a video call, everyone on their own phone — you do not need to be in the same room

Frequently asked questions

How many people can take part?

Up to 8 in one room. Two works fine, and you can practise alone against the computer.

How is this different from a random picker?

A random picker has decided before you press it; you only watch. Here every round the numbers you pick change the outcome, so the person who goes out can see where it turned.

Do we need anything?

No. A phone that can open a link is enough. Nothing to install, nothing to sign up for.

Is it actually fair?

Until the reveal, a pick is stored even on the server only as an encrypted commitment, never the number itself. Not even the person who made the room can look ahead.

How long does one decision take?

One to three minutes depending on group size and rounds. Four people over three rounds is under two.

Decide it now

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